Impossible start

Place to get help with not working mods / modding interface.
Post Reply
Finanzcreeper
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue May 16, 2017 12:19 pm
Contact:

Impossible start

Post by Finanzcreeper »

I recently downloaded a mass of mods just to have a completely new adventure to explore in Factorio.But after a little bit of time I found out something really bad, I cant find a way to find a way to progress to gain the ability to research.
In short:
To build a research facility I need 4 standard belts
To build belts I need Tin gears
To get tin gears I need to refine bobonium
To refine bobonium I need to research mechanical refining
BUT
To build a research facility I need 4 standard belts
To build belts I need Tin gears
To get tin gears I need to refine bobonium
To refine bobonium I need to research mechanical refining

as you can see it's impossible to progress this early ingame, since I don't know all the mods I installed I sadly cannot tell you which combination of mods does this...
id be really grateful if anyone could look into this and maybe even fix this whole problem.

a list of all the mods installed is attached
Attachments
list of all mods
list of all mods
Mods.PNG (82.59 KiB) Viewed 3382 times

Pandemoneus
Fast Inserter
Fast Inserter
Posts: 127
Joined: Fri May 08, 2015 2:25 pm
Contact:

Re: Impossible start

Post by Pandemoneus »

To build a research facility I need 4 standard belts (5dim_core)
To build belts I need Tin gears (5dim_ores)
To get tin gears I need to refine bobonium (angels refining)
To refine bobonium I need to research mechanical refining (angels refining)
However, you should have started with a burner crusher. Simply smelting crushed Bobmonium or Rubyte (can't remember which gave tin and which gave lead) should give tin plates.
My RSO+Bob's+Angel's modpack: Farlands (outdated)
Mods (current): Resource Labels
Mods (old): Biter Spires

Finanzcreeper
Manual Inserter
Manual Inserter
Posts: 2
Joined: Tue May 16, 2017 12:19 pm
Contact:

Re: Impossible start

Post by Finanzcreeper »

However, you should have started with a burner crusher. Simply smelting crushed Bobmonium or Rubyte (can't remember which gave tin and which gave lead) should give tin plates.
A burner crusher I already have, it just does not have the ability to crush Bobmonium or rubyte yet, for that i have to research first

cjburkey01
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sun Nov 29, 2015 5:08 am
Contact:

Re: Impossible start

Post by cjburkey01 »

Having same problem
Proud owner of a worthless website: http://cjburkey.com

blueblue
Long Handed Inserter
Long Handed Inserter
Posts: 75
Joined: Tue Apr 11, 2017 7:39 pm
Contact:

Re: Impossible start

Post by blueblue »

This is 0.14 isnt it. Is there a reason you arent using 0.15? I dont know the involved mods well enough to point to a specific mod but updating might fix the issue.
unique_2 on discord and mod portal

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7352
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Impossible start

Post by bobingabout »

in 0.14 you had a tree that looked like this:

Code: Select all

Bobmods -> Angels
       '-> 5Dim
Therefore, there's a fork, and 5dim and Angels don't take each other's changes into account.
in 0.15 it looks more like this:

Code: Select all

Bobmods -> Angels -> 5Dim -> Angels
       '-> Bobrevamp
Each mod looks for certain things that they know the other changes, and makes an exception to force things to work. Except Bobrevamp, there's still certain things that break if you use that mod with Angels mods.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2633
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Impossible start

Post by steinio »

Additionally each of the developers of this mods lost control over their own mod so all ends in a big pile of crushed omnimatter :D
Image

Transport Belt Repair Man

View unread Posts

Pasmans23
Burner Inserter
Burner Inserter
Posts: 10
Joined: Mon Jun 27, 2016 5:44 pm

Re: Impossible start

Post by Pasmans23 »

blueblue wrote:
Sun Jun 25, 2017 12:08 am
This is 0.14 isnt it. Is there a reason you arent using 0.15? I dont know the involved mods well enough to point to a specific mod but updating might fix the issue.
I'm still having this issue on 0.16.51... So, anyone got a fix?

Post Reply

Return to “Modding help”