How to make an entity blueprintable
Posted: Sat Apr 01, 2017 3:28 am
I've recently taken over a mod for someone and I'm doing my best to keep it maintained. However, I find the API very tough to figure out and there seems to be little-to-no way to learn except through trying random things which due to the terrible debug logging system, has been a pain.
Sorry, rant aside.
I need to know how to make a custom entity blueprintable. That is, I can blueprint it, and remove it using the deconstruction planner. Right now I've got some interesting issues where the deconstruction planner removes my entity (x2) but then it doesn't actually leave the ground. It's no longer selectable and the robot "took" it. But for all intents and purposes. It's still there.
What gives?
Sorry, rant aside.
I need to know how to make a custom entity blueprintable. That is, I can blueprint it, and remove it using the deconstruction planner. Right now I've got some interesting issues where the deconstruction planner removes my entity (x2) but then it doesn't actually leave the ground. It's no longer selectable and the robot "took" it. But for all intents and purposes. It's still there.
What gives?