Creating a "building factory"
Posted: Mon Mar 27, 2017 9:34 pm
Hi everyone,
i currently am trying to start building my own mod. I am currently trying to build an assembly machine, that does not really output something, but instead builds another part of your base - completely automated. Just like this guy did using various mods via the blueprint deployer - https://www.youtube.com/watch?v=xF--1XdcOeM, which is nice, but has a lot of restrictions. Therefore, i thought it should be easily avoidable, by programming this stuff in factorio itself.
Basically, what i'm trying to achieve is a factory, that accepts a blueprint, then sets up the recipe for it automatically (e.g. if it has 200 streets on it, it needs 200 streets to be deployed) and uses this recipe. Is this even possible with the given entity types? I'm kinda familiar with LUA, but just need a helping hand where to start looking around. I've already setup an assembly machine that uses a recipe, but now i'm missing the ability to place a blueprint in the assembly machine (see screenshot - is something like this possible?) I mean, the rocket silo itself is kind of an assembly machine, and has as well an additional slot for the satelite. Nevertheless, i've seen that it has its own entity type "rocket silo"
i currently am trying to start building my own mod. I am currently trying to build an assembly machine, that does not really output something, but instead builds another part of your base - completely automated. Just like this guy did using various mods via the blueprint deployer - https://www.youtube.com/watch?v=xF--1XdcOeM, which is nice, but has a lot of restrictions. Therefore, i thought it should be easily avoidable, by programming this stuff in factorio itself.
Basically, what i'm trying to achieve is a factory, that accepts a blueprint, then sets up the recipe for it automatically (e.g. if it has 200 streets on it, it needs 200 streets to be deployed) and uses this recipe. Is this even possible with the given entity types? I'm kinda familiar with LUA, but just need a helping hand where to start looking around. I've already setup an assembly machine that uses a recipe, but now i'm missing the ability to place a blueprint in the assembly machine (see screenshot - is something like this possible?) I mean, the rocket silo itself is kind of an assembly machine, and has as well an additional slot for the satelite. Nevertheless, i've seen that it has its own entity type "rocket silo"