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noob need help

Posted: Fri Jun 13, 2014 7:12 am
by Shaymes
i think about to make a mod, but there are a problem. i have no idea how to make one, i read a mod tutorial already but it dosnt help very well.

i have the basic files already
info.json - control.lua - data.lua

so my problem is how to start?
what folder structure i have to creat?
how i make my 1st item?

Re: noob need help

Posted: Fri Jun 13, 2014 9:03 am
by hoho
Easiest would be to look how other mods have done things.

Also I hope you aren't planning on doing something huge as your very first thing. Start small and simple and grow from there as you gain knowledge :)

Re: noob need help

Posted: Fri Jun 13, 2014 9:16 am
by someloser
Have a look at the .lua files for base Factorio to get an idea of how to lay out your file structure.

A good way to start with Factorio modding is by adding modified version of some other item. My First Item was a super rocket launcher that wiped out whole biter bases in one shot. (It also crashed the game the first time I shot into a really big base :D)

Re: noob need help

Posted: Fri Jun 13, 2014 9:36 am
by Shaymes
i test around little things and i added cheese :P just a test item and does same like the raw fish

at the moment i look about sprite and pixel-art tutorials have no idea how to create cool looking items, a iron plate is simple but hard to redesing without knowladge

Re: noob need help

Posted: Fri Jun 13, 2014 4:22 pm
by someloser
You can do a good job tweaking the existing graphics using color shifter tools in photoshop or GIMP. Some of the extra graphics in DyTech and F-mod are worth checking out for examples are what you can do the pre-existing Factorio artwork.

Re: noob need help

Posted: Fri Jun 13, 2014 7:31 pm
by Shaymes
thats a way to do it :) one of my problems is the perspective

what is the better tec. make a 3d model in blender? or draw a sprite in gimp? but the i have to draw different facings ...

Re: noob need help

Posted: Fri Jun 13, 2014 8:41 pm
by Rahjital
Blender is what the devs themselves use to make graphics for the game, so it's your best bet. You can also recolour sprites from the base game if you aren't really an artist or are short on time - it's what a lot of the popular mods do.

Re: noob need help

Posted: Fri Jun 13, 2014 10:07 pm
by Shaymes
ok then i will use blender, i think im not short in time, i want to make nice and cool sprites that all ppls love to have in game
but im a noob and need the 100x time to create something *sniff*

Re: noob need help

Posted: Sat Jun 14, 2014 1:45 am
by JamesOFarrell
someloser wrote:You can do a good job tweaking the existing graphics using color shifter tools in photoshop or GIMP. Some of the extra graphics in DyTech and F-mod are worth checking out for examples are what you can do the pre-existing Factorio artwork.
ImageMagick can do this on a large scale if you have many sprites to do, just feed it hue/saturation values and the files and it will output them in a batch. Great time saver.

Re: noob need help

Posted: Sat Jun 14, 2014 10:38 am
by someloser
IrfanView also has a batch mode that includes colour-correction options, if you already use that program.

Re: noob need help

Posted: Sat Jun 21, 2014 8:02 am
by Shaymes
i have made a 3d blender entry but i cant find a good tutorial how i can make light and shadow, point of view and how to create a factorio sprite sheet, realy need help