Is any of the following assemble-machine-like entities possible to mod up? I'd be happy if at least one is possible, or maybe there are other tricks of this kind that i'm missing.
- A machine that cools down one liquid by heating another liquid of different kind.
- A machine that produces electricity as a byproduct when crafting recipes.
- A machine that produces a liquid with non-default temperature.
- A machine that can only be placed over grass but not on sand.
I've noticed this trick which would probably make me happy as well, but it looks hacky and much coding.
Complex machine kinds
Re: Complex machine kinds
Not with data.lua mods.
You can write the logic yourself in a control.lua mod, but it does involve coding and checking stuff every tick.
You can write the logic yourself in a control.lua mod, but it does involve coding and checking stuff every tick.
Re: Complex machine kinds
Thanks!
Hmm, is it at all possible to implement a steam turbine as in fff-164 on 0.14 with only data.lua mod? That is, a steam engine that cools down the liquid instead of consuming it.
Hmm, is it at all possible to implement a steam turbine as in fff-164 on 0.14 with only data.lua mod? That is, a steam engine that cools down the liquid instead of consuming it.
- Arch666Angel
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Re: Complex machine kinds
Can be done through recipes, although it is a bit wonky.NoQ wrote:- A machine that cools down one liquid by heating another liquid of different kind.
Only with scripting, probably combining an assembler with an accumulatorNoQ wrote:- A machine that produces electricity as a byproduct when crafting recipes.
Same as 1. can be done through recipesNoQ wrote:- A machine that produces a liquid with non-default temperature.
Only with scriptingNoQ wrote:- A machine that can only be placed over grass but not on sand.
Angels Mods
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I. Angel's Mods Subforum
II. Development and Discussion
III. Bugs & FAQ
"should be fixed"