License hassle

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NoQ
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License hassle

Post by NoQ »

I see that various mods already come with license agreements. So i wonder which kinds of licenses (CreativeCommons?, GPL?!) would not cause problems for developers on content that:
  • is posted on factorio forums,
  • makes it into the in-game mod database,
  • gets included into the base game data (who knows)?

Koub
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Re: License hassle

Post by Koub »

There were some discussions on this topic in the past.
Here are a few links that might help you :
viewtopic.php?f=34&t=13927
viewtopic.php?f=6&t=6202

Concerning the "make it into the game" point, even if the concept of a mod is made into the game, it will probably never be the mod itself but the concept carried by the mod, as the game is written in C++ and the mods are in LUA.
Moreover, most mods are ok as mods, but wouldn't fit as is in the game and have to be rethought.
Koub - Please consider English is not my native language.

NoQ
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Re: License hassle

Post by NoQ »

Thanks, i guess searching by "license" wasn't enough :)
Concerning the "make it into the game" point, even if the concept of a mod is made into the game, it will probably never be the mod itself but the concept carried by the mod, as the game is written in C++ and the mods are in LUA.
Moreover, most mods are ok as mods, but wouldn't fit as is in the game and have to be rethought.
Yeah, that would be mostly about smaller assets like sprites or sounds.

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