Code: Select all
script.on_event(defines.events.on_built_entity, function(ev)
game.players[1].print(ev.created_entity.name .. ", " .. ev.created_entity.ghost_name)
game.players[1].print(tostring(ev.created_entity.revive()))
end)
If I comment out the second line, when placing something like a long line of lamps with a combinator at the end, it only prints one lamp and one combinator (do the others get cut off or something?)
If I uncomment the second line, Factorio is unhappy and crashes, provided an error in the logs that is not very helpful:
Code: Select all
41.712 Applying migration: Base Mod: 2016-04-22_Factorio_0.13.0.lua
41.738 Applying migration: Base Mod: 2016-06-15_Factorio_0.13.0.lua
41.741 Applying migration: Base Mod: 2016-06-23_Factorio_0.13.0.lua
41.747 Applying migration: Base Mod: 2016-06-26_Factorio_0.13.0.lua
41.749 Applying migration: Base Mod: 2016-06-27_Factorio_0.13.0.lua
41.751 Applying migration: Base Mod: 2016-06-28_Factorio_0.13.0.lua
41.759 Checksum for script /Users/Me/Library/Application Support/factorio/temp/currently-playing/control.lua: 900459546
41.761 Checksum for script __instant-blueprint__/control.lua: 3098547080
45.316 Error CrashHandler.cpp:183: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x10059e172 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:382)
#1 0x1005970f9 in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:85)
#2 0x10059708e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:188)
#3 0x7fff8829952a in 0x7fff8829952a
#4 0x5466ea in 0x005466ea (in factorio)
#5 0x10009ab00 in ManualBuilder::buildItem(InputAction::BuildItemParameters const&, ForceID, ID<EntityPrototype, unsigned short>, bool, bool) (in factorio) (ManualBuilder.cpp:446)
#6 0x10009aa18 in CharacterController::buildItem(InputAction::BuildItemParameters const&) (in factorio) (CharacterController.cpp:401)
#7 0x1002537dc in GameActionHandler::buildItem(InputAction const&, Controller*) (in factorio) (GameActionHandler.cpp:595)
#8 0x10024ee1c in GameActionHandler::actionPerformed(InputAction const&) (in factorio) (GameActionHandler.cpp:286)
#9 0x1003bc8d7 in InputHandler::flushActions(bool) (in factorio) (InputHandler.cpp:44)
#10 0x10024f417 in GameActionHandler::update() (in factorio) (GameActionHandler.cpp:327)
#11 0x100421edf in MainLoop::gameUpdateStep(MultiplayerManager*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:325)
#12 0x100423153 in MainLoop::updateLoop(ThreadBarrier*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, boost::chrono::time_point<boost::chrono::steady_clock, boost::chrono::duration<long long, boost::ratio<1l, 1000000000l> > >*, bool*, bool, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:472)
#13 0x1005a58da in Thread::loop() (in factorio) (Thread.cpp:34)
#14 0x100b22946 in boost::(anonymous namespace)::thread_proxy(void*) (in factorio) + 54
#15 0x7fff9076399d in 0x7fff9076399d
#16 0x7fff9076391a in 0x7fff9076391a
#17 0x7fff90761351 in 0x7fff90761351
50.079 Error CrashHandler.cpp:85: Map tick at moment of crash: 5531370
50.079 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
119.224 Received SIGTERM, shutting down