New Power Sources
Posted: Thu Jan 30, 2014 9:21 am
I'm thinking of creating a nuclear power plant as a simple mod.
Are there any restrictions in the current code that will limit this from happening?
Ideas are...
3 Recipies / Items
[*] Nuclear Power Plant
[*] Cooling Tower
[*] Nuclear Fuel Rod
1 Resource
[*] Uranium
Nuclear Power Plant
[*] ???kW power output
[*] Requires Nuclear fuel
[*] Creates nuclear waste as a byproduct which requires storage. (May create a new type of storage chest.. lead?)
[*] Requires a cooling tower attached
[*] Power output upgradable with extra cooling towers
Cooling Tower
[*] Requires a water Input.. similar to boilers.
[*] Connects to Nuclear Power Plant
New Resource
Uranium - Rare to "hard to get", very low amounts, used to created fuel rods.
Nuclear Fuel Rods
Require uranium (200), steel plates (50), adv circuits (10).
Long processing time
I want the power sources to by worth the effort to make but for it to be an ongoing effort to keep the rewards.
What do you think?
Are there any restrictions in the current code that will limit this from happening?
Ideas are...
3 Recipies / Items
[*] Nuclear Power Plant
[*] Cooling Tower
[*] Nuclear Fuel Rod
1 Resource
[*] Uranium
Nuclear Power Plant
[*] ???kW power output
[*] Requires Nuclear fuel
[*] Creates nuclear waste as a byproduct which requires storage. (May create a new type of storage chest.. lead?)
[*] Requires a cooling tower attached
[*] Power output upgradable with extra cooling towers
Cooling Tower
[*] Requires a water Input.. similar to boilers.
[*] Connects to Nuclear Power Plant
New Resource
Uranium - Rare to "hard to get", very low amounts, used to created fuel rods.
Nuclear Fuel Rods
Require uranium (200), steel plates (50), adv circuits (10).
Long processing time
I want the power sources to by worth the effort to make but for it to be an ongoing effort to keep the rewards.
What do you think?