Overriding base ore generation
Posted: Sun Dec 27, 2015 4:48 pm
I have recently made a mod which adds a new ore and it works fine, but in my next step I want to change the base ore generation.
I want copper, iron and coal to generate more like stone, i.e fewer ore "patches" and smaller in size, but I have no idea how to change the base once.
I have played around with the influence, noise_layer, etc. of my own ore generation, I just don't know which lua-code to override the base generation
All help is welcome!
I want copper, iron and coal to generate more like stone, i.e fewer ore "patches" and smaller in size, but I have no idea how to change the base once.
I have played around with the influence, noise_layer, etc. of my own ore generation, I just don't know which lua-code to override the base generation

All help is welcome!