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Do turrets respect ammo_type->cooldown_modifier and range_modifier?

Posted: Mon Dec 09, 2024 11:10 pm
by katastic
I've seen these fields used for nuke rockets but it appears, they have no effect when fired from turrets.

Is this a bug, my mistake, or by-design?

docs: https://lua-api.factorio.com/latest/typ ... e_modifier

I was trying to have an ammo type that would have extended range for the more valuable/expensive ammo, used in a turret.