Do turrets respect ammo_type->cooldown_modifier and range_modifier?
Posted: Mon Dec 09, 2024 11:10 pm
I've seen these fields used for nuke rockets but it appears, they have no effect when fired from turrets.
Is this a bug, my mistake, or by-design?
docs: https://lua-api.factorio.com/latest/typ ... e_modifier
I was trying to have an ammo type that would have extended range for the more valuable/expensive ammo, used in a turret.
Is this a bug, my mistake, or by-design?
docs: https://lua-api.factorio.com/latest/typ ... e_modifier
I was trying to have an ammo type that would have extended range for the more valuable/expensive ammo, used in a turret.