How do I specify the quality of tile or entity item products?
Posted: Sun Nov 24, 2024 2:00 am
I'm trying to create an ore tile that produces ore with quality when mined, but not sure how to do that.
I found that the TilePrototype.mineable and EntityPrototype.mineable properties allow specifying a MineableProperties object, in which we can specify the results as an array of ItemProductPrototype. However, I don't see anywhere in these objects that allows me to set the quality.
I want to know how I can achieve this, or if this is even possible in the first place. I really hope this can be done in the prototype phase, I feel like it'll be a million times simpler than trying to manage this through scripting.
I found that the TilePrototype.mineable and EntityPrototype.mineable properties allow specifying a MineableProperties object, in which we can specify the results as an array of ItemProductPrototype. However, I don't see anywhere in these objects that allows me to set the quality.
I want to know how I can achieve this, or if this is even possible in the first place. I really hope this can be done in the prototype phase, I feel like it'll be a million times simpler than trying to manage this through scripting.