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How to report a potential Mod related bug?

Posted: Mon Nov 11, 2024 7:55 pm
by aram
Hello,

I have made a post under the modding forums viewtopic.php?f=25&t=119670
to describe a problem I've noticed that only occurs in Space Age and not Factorio 2.0.

Since it hasn't received any responses I was wondering if there's anything else I could provide and perhaps verify that this isn't a bug and a feature?
It seem to occur with something that I used a compare software to ensure the content is like by like with an internal item. So I'm wondering if this is regarding following instructions or perhaps anything hidden that is causing this that isn't immediately apparent when using the mod apis.

Thanks and sorry if this isn't the right forum.

Re: How to report a potential Mod related bug?

Posted: Mon Nov 11, 2024 8:01 pm
by Rseding91
Space-age changes the crafting categories for the assembling machine 3 during one of its data stages. If you don't want those categories you need to change them again after it finishes.

Re: How to report a potential Mod related bug?

Posted: Mon Nov 11, 2024 8:51 pm
by aram
Rseding91 wrote: Mon Nov 11, 2024 8:01 pm Space-age changes the crafting categories for the assembling machine 3 during one of its data stages. If you don't want those categories you need to change them again after it finishes.
Thank you for the quick response! Would data final fixes be a good place to do this?

And should there be a way to check whether the space age mod is active or not to condition this modification?

Re: How to report a potential Mod related bug?

Posted: Mon Nov 11, 2024 9:21 pm
by LCStark
aram wrote: Mon Nov 11, 2024 8:51 pm And should there be a way to check whether the space age mod is active or not to condition this modification?
Check the feature flags: https://lua-api.factorio.com/latest/typ ... Flags.html .

Re: How to report a potential Mod related bug?

Posted: Mon Nov 11, 2024 11:37 pm
by aram
LCStark wrote: Mon Nov 11, 2024 9:21 pm
aram wrote: Mon Nov 11, 2024 8:51 pm And should there be a way to check whether the space age mod is active or not to condition this modification?
Check the feature flags: https://lua-api.factorio.com/latest/typ ... Flags.html .
Thanks. That worked. I'll respond in the mod thread as well in case someone else is looking for this.