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Item base_productivity

Posted: Mon Nov 04, 2024 8:19 pm
by dann999
Hello, I'm trying to make some kind of cheat mod for factorio, like "Efficient Smelting - Full Belts and Full Fluids" but I'm not able to make production multiplier working. Is base_productivity variable some kind of "turned off". I'm trying with furnaces:

Code: Select all

for _,furnace in pairs(data.raw['furnace']) do
furnace.base_productivity=4
end
Is there any option to make it work like before 2.0? Or do I have to just mod all recipes?

Re: Item base_productivity

Posted: Sun Nov 10, 2024 11:07 pm
by Fishbus
Yes, I have a few items like this that give a base productivity of 10% or 25% as a unique aspect of the machine.

Now this doesn't seem the case as it's depreciated. so +1 needing some new way to achieve this.