[Space Age] Is There way, item has spoil progress but no more spoil anymore?
Posted: Sat Nov 02, 2024 4:51 am
I try to modding some item call "Organic Preserve Cell".
It contain organic (like barrel do at fluid), and prevent to spoil it.
but if it has no spoil_ticks, than return recipe's organic alway 100% fresh and this method can use for magic-oraganic-recovery system. that i don't want.
also i don't want either, to it set some result spoil rimit like spoilage give 50% flesh nutirient.
So theris way to this? i set it Max spoil time(kind 2^32-1 ) to temporary setting,
but there better way to do this?
It contain organic (like barrel do at fluid), and prevent to spoil it.
but if it has no spoil_ticks, than return recipe's organic alway 100% fresh and this method can use for magic-oraganic-recovery system. that i don't want.
also i don't want either, to it set some result spoil rimit like spoilage give 50% flesh nutirient.
So theris way to this? i set it Max spoil time(kind 2^32-1 ) to temporary setting,
but there better way to do this?