Why library blueprint (record) is always invalid for read?
Posted: Fri Sep 20, 2024 9:17 am
Hi,
I'm creating Floating Toolbars and I would like to have full support for blueprints. With blueprints in the inventory there is no problem they have an ID and I can access all information. On the other hand blueprints from the library are invalid for read when I hold them, I can access theirs entities (because it was requested long time ago) but nothing else. Would it be possible to have ID of it and also access icons to present it properly and pick it by ID from the library like it's done in the Quickbar?
I'm creating Floating Toolbars and I would like to have full support for blueprints. With blueprints in the inventory there is no problem they have an ID and I can access all information. On the other hand blueprints from the library are invalid for read when I hold them, I can access theirs entities (because it was requested long time ago) but nothing else. Would it be possible to have ID of it and also access icons to present it properly and pick it by ID from the library like it's done in the Quickbar?