Unable to set custom resource richness to 1
Posted: Wed Jul 24, 2024 5:15 pm
Hi,
When prototyping a new resource, using the most basic possible richness_expression of a literal number of 1 (and a probability expression meaning the resource should be basically everywhere), the resource does not appear on the map whatsoever.
The moment I increase that number to 2, the resource appears completely blanketing the whole map, all with a richness of 2.
Is there a reason a richness of 1 seems not to be permitted? Is there something I'm doing wrong that could be disallowing it to happen?
Thanks,
dusher.
When prototyping a new resource, using the most basic possible richness_expression of a literal number of 1 (and a probability expression meaning the resource should be basically everywhere), the resource does not appear on the map whatsoever.
The moment I increase that number to 2, the resource appears completely blanketing the whole map, all with a richness of 2.
Is there a reason a richness of 1 seems not to be permitted? Is there something I'm doing wrong that could be disallowing it to happen?
Thanks,
dusher.