Script "undo" interactions
Posted: Sat Jan 27, 2024 11:07 pm
Is there a way to add an entity created by a script (such as a pipe or belt) to the "undo" buffer so that it would be the next thing undone?
Is there a generic way to modify the "undo" buffer so that interactions done by scripts are not added?
Is there a generic way to modify the "undo" buffer so that interactions done by scripts are not added?