Healing Over Time
Posted: Thu Apr 27, 2023 6:10 pm
I am trying to make fish that do healing over time, and an item that heals all players within range, and trying to find the cleanest way to implement them.
Looking at fish, the healing is done with an "instant" effect and a negative damage.
Is there an effect that is less than instant, or an effect that can repeat n times? Is there a list of effects? Can a new effect be defined?
Looking at poison capsules I do not see how damage is being passed along or where the area of effect is defined.
Any idea how this works? Is this something that mods are able to adjust? The range, damage amount, how long the effect can last?
Thinking about the character not shooting or taking damage, after a short time healing begins without using fish.
Is there a way to trigger that healing and control how much/fast it heals as it heals? I do not know enough about what I am looking for to be able to find anything on that automatic healing (yet)
Looking at fish, the healing is done with an "instant" effect and a negative damage.
Is there an effect that is less than instant, or an effect that can repeat n times? Is there a list of effects? Can a new effect be defined?
Looking at poison capsules I do not see how damage is being passed along or where the area of effect is defined.
Any idea how this works? Is this something that mods are able to adjust? The range, damage amount, how long the effect can last?
Thinking about the character not shooting or taking damage, after a short time healing begins without using fish.
Is there a way to trigger that healing and control how much/fast it heals as it heals? I do not know enough about what I am looking for to be able to find anything on that automatic healing (yet)