I'm making a NoTarget mod, but I have a problem with projectiles. In order to be able to shoot anywhere and any way, I turned all ordinary bullets into projectiles, but they do not fly over the wall / object, but directly into them, how can I fix this so that the projectiles can fly over the wall / object. I'm new to this, so I want a more detailed answer please or you can write to Discord: !Kliptexx#6879
Mod link: https://mods.factorio.com/mod/NoAutoTarget
I'm making a NoTarget mod, but I have a problem with projectiles
- Deadlock989
- Smart Inserter
- Posts: 2528
- Joined: Fri Nov 06, 2015 7:41 pm
Re: I'm making a NoTarget mod, but I have a problem with projectiles
You need to change the force-condition property of the projectiles. "not-same" works well for me if you want bullets to "miss" all entities owned by the same force as the shooter, but YMMV.
Re: I'm making a NoTarget mod, but I have a problem with projectiles
Can you please show an example of how to do this, I don't really understand how and where to specify it?Deadlock989 wrote: ↑Sat Oct 22, 2022 2:21 amYou need to change the force-condition property of the projectiles. "not-same" works well for me if you want bullets to "miss" all entities owned by the same force as the shooter, but YMMV.
Re: I'm making a NoTarget mod, but I have a problem with projectiles
Thank you, I figured it out, I will experiment)))Deadlock989 wrote: ↑Sat Oct 22, 2022 2:21 amYou need to change the force-condition property of the projectiles. "not-same" works well for me if you want bullets to "miss" all entities owned by the same force as the shooter, but YMMV.