Adding Sprite to Entity?

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PrimeEagle
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Adding Sprite to Entity?

Post by PrimeEagle »

How would I add the yellow input/output arrows from Decider Combinators to my own entity and icon? I looked at the vanilla Decider Combinator definitons and didn't see anything in there.

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DaveMcW
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Re: Adding Sprite to Entity?

Post by DaveMcW »

It is defined as data.raw["utility-sprites"]["default"].indication_arrow.filename = "__core__/graphics/arrows/indication-arrow.png"

If you want to use it in 4 rotations, you will have to copy and rotate the file in an image editor.

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Re: Adding Sprite to Entity?

Post by PrimeEagle »

DaveMcW wrote:
Thu Oct 13, 2022 12:25 am
It is defined as data.raw["utility-sprites"]["default"].indication_arrow.filename = "__core__/graphics/arrows/indication-arrow.png"

If you want to use it in 4 rotations, you will have to copy and rotate the file in an image editor.
I found the definition, but I'm not sure how to use it. Is there an example that shows how to layer it on top of the entity icon and position it?

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DaveMcW
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Re: Adding Sprite to Entity?

Post by DaveMcW »

What is the Prototype type of your entity? They all have different graphics requirements.

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Re: Adding Sprite to Entity?

Post by PrimeEagle »

DaveMcW wrote:
Thu Oct 13, 2022 12:40 am
What is the Prototype type of your entity? They all have different graphics requirements.
It's a variation of constant-combinator.

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DaveMcW
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Re: Adding Sprite to Entity?

Post by DaveMcW »

constant-combinator has 4 directions that you need to define. Here is an example for north.

Code: Select all

data.raw["constant-combinator"]["constant-combinator"].sprites.north = {
  layers = {
    {
      filename = "__base__/graphics/entity/combinator/constant-combinator.png",
      frame_count = 1,
      height = 52,
      hr_version = {
        filename = "__base__/graphics/entity/combinator/hr-constant-combinator.png",
        frame_count = 1,
        height = 102,
        priority = "high",
        scale = 0.5,
        shift = {0, 0.15625},
        width = 114,
        x = 0,
        y = 0
      },
      priority = "high",
      scale = 1,
      shift = {0, 0.15625},
      width = 58,
      x = 0,
      y = 0
    },
    {
      filename = "__core__/graphics/arrows/indication-arrow.png",
      priority = "high",
      width = 64,
      height = 64,
      scale = 0.5,
      x = 0,
      y = 0,
      shift = {0, -0.5},
    },
    {
      draw_as_shadow = true,
      filename = "__base__/graphics/entity/combinator/constant-combinator-shadow.png",
      frame_count = 1,
      height = 34,
      hr_version = {
        draw_as_shadow = true,
        filename = "__base__/graphics/entity/combinator/hr-constant-combinator-shadow.png",
        frame_count = 1,
        height = 66,
        priority = "high",
        scale = 0.5,
        shift = {0.265625, 0.171875},
        width = 98,
        x = 0,
        y = 0
      },
      priority = "high",
      scale = 1,
      shift = {0.265625, 0.171875},
      width = 50,
      x = 0,
      y = 0
    }
  }
}

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Re: Adding Sprite to Entity?

Post by PrimeEagle »

DaveMcW wrote:
Thu Oct 13, 2022 1:18 am
constant-combinator has 4 directions that you need to define. Here is an example for north.

Code: Select all

data.raw["constant-combinator"]["constant-combinator"].sprites.north = {
  layers = {
    {
      filename = "__base__/graphics/entity/combinator/constant-combinator.png",
      frame_count = 1,
      height = 52,
      hr_version = {
        filename = "__base__/graphics/entity/combinator/hr-constant-combinator.png",
        frame_count = 1,
        height = 102,
        priority = "high",
        scale = 0.5,
        shift = {0, 0.15625},
        width = 114,
        x = 0,
        y = 0
      },
      priority = "high",
      scale = 1,
      shift = {0, 0.15625},
      width = 58,
      x = 0,
      y = 0
    },
    {
      filename = "__core__/graphics/arrows/indication-arrow.png",
      priority = "high",
      width = 64,
      height = 64,
      scale = 0.5,
      x = 0,
      y = 0,
      shift = {0, -0.5},
    },
    {
      draw_as_shadow = true,
      filename = "__base__/graphics/entity/combinator/constant-combinator-shadow.png",
      frame_count = 1,
      height = 34,
      hr_version = {
        draw_as_shadow = true,
        filename = "__base__/graphics/entity/combinator/hr-constant-combinator-shadow.png",
        frame_count = 1,
        height = 66,
        priority = "high",
        scale = 0.5,
        shift = {0.265625, 0.171875},
        width = 98,
        x = 0,
        y = 0
      },
      priority = "high",
      scale = 1,
      shift = {0.265625, 0.171875},
      width = 50,
      x = 0,
      y = 0
    }
  }
}
Thank you!!

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