Equivalent of .selected that includes cliffs?
Posted: Sat Jan 01, 2022 5:00 am
I am trying to debug a mod that creates new cliffs based on existing cliffs. It is maddeningly difficult to identify a single cliff entity that I'm looking at. If game.player.selected recognized cliffs it would be trivial. Is there a way I can emulate this, perhaps by finding entities whose bounding box intersects the location of the cursor? Right now I'm thinking I'll need to place some marker entities to triangulate a position, then reference that position with an entity search, which seems very convoluted.