Can i rotate the cloned area of one surface?
For example, there's 3 areas expected in one surface.
Surface => Area1 - Area2 - Area3
I want to only rotate the entities and decoratives of this Area2 in opposite direction. How ?
Can I remove all stuffs of Area2 and move Area3 forward into Area2's space only by cutting Area2?
Rotation of clone area
Re: Rotation of clone area
If there is no built-in mechanism to achieve this. Can I use bp to simulate this ?
For example
area1, area2, area3
1. make area2 as a bp
2. clear area2
3. rotate bp in opposite direction
4. put down bp programatically
5. create all entities and tiles programatically for this bp
Is this technically possible ?
Anyway, if it can, clone area method will preserved all, even one iten in a chest, but using bp it will lose stuffs in chests
For example
area1, area2, area3
1. make area2 as a bp
2. clear area2
3. rotate bp in opposite direction
4. put down bp programatically
5. create all entities and tiles programatically for this bp
Is this technically possible ?
Anyway, if it can, clone area method will preserved all, even one iten in a chest, but using bp it will lose stuffs in chests