I started work on a total conversion mod today, and I have to say I'm not off to a good start - ha!
So to get things up and running, I wrote a very trivial script to build a playground to dev in:
Code: Select all
--enable and remove mats from recipes
for k, v in pairs(data.raw.recipe) do
v.enabled = true
v.ingredients = {}
end
There are a few common recipes this doesn't hit.
So for example, this will unlock assembly machines 1 and 3 while 2 is missing. Console unlocking science brought an unmodified assembly 2 into the players crafting options.
So I'm looking for any possible cause that I am not hitting these items (at least not last, I suppose)
I am only running base beta and I've tried moving my script into data-final-fixes.