As part of this mod: viewtopic.php?f=93&t=38475
I am increasing a driverless vehicle's speed.
I need the engine sound to continue while the vehicle is moving even though there is no driver.
I think the best way to do this is to have a dummy entity that is playing a looping sound and just destroy it when the player gets in or the vehicle stops. The question is, what prototype type to use?
I can't think of anything suitable.
What dummy entity type to use for looping sound?
Re: What dummy entity type to use for looping sound?
I tried a lamp and a boiler but those both had serious issues. In the end I managed to get it working with "fire".