When using BP there are different scenarios when placing on Land:
1.) Only Building: Works as expected. (Placed with a single use)
2.) Only Path: Works as expected. (Placed with a single use)
3.) Building + Path: Works as expected. (Both placed with a single use)
So far so good, but when you try to make it usable on Water:
4.) Landfill + Building: Doesnt work as expected. (BP needs to be used twice)
5.) Landfill + Building + Path: Doesnt work at all. (Path tile overwrites Landfill tile, no way to use both)
If you think about it from a technical point it makes sense (Placing Building ghosts on top of Landfill ghosts probably isnt payed attention to in the code, as is treating Landfill / Landfill+Path as different Tiles), but from a gameplay perspective this is weird.
Any thoughts about this?
ps: If it were any other game i probably wouldnt even notice this, but with how awesome polished this game is i think i can be a bit nitpicky.
Fix Landfill Blueprinting
Moderator: ickputzdirwech
Re: Fix Landfill Blueprinting
[Koub] Gonna merge this into that older thread, which revolves around the same idea that factory blueprints with some landfill in it could work more intuitively.
Koub - Please consider English is not my native language.
Re: Fix Landfill Blueprinting
Fix for this has already been suggested, so a quick tldr/bump:
1.) Make Shift+Place Blueprint add landfill underneath everything in water.
2.) Enable Placing Ghosts on top of Landfill Ghosts.
3.) Make a difference between Tile and Terrain, so you can blueprint path AND landfill.
1.) Make Shift+Place Blueprint add landfill underneath everything in water.
2.) Enable Placing Ghosts on top of Landfill Ghosts.
3.) Make a difference between Tile and Terrain, so you can blueprint path AND landfill.
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Re: Fix Landfill Blueprinting
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