Module quality effect doesn't match documentation
Posted: Thu Oct 31, 2024 9:59 am
According to quality/prototypes/item.lua, a normal quality-module has the effect
According to the API docs, all five properties are EffectValues, so I would expect that to mean +10% quality, -5% speed, but the game shows +1% quality instead.
Code: Select all
effect = { quality = 0.1, speed = -0.05 }