[1.1.110] game.server_save() is under-defined
Posted: Sun Oct 20, 2024 9:54 pm
https://lua-api.factorio.com/1.1.110/cl ... erver_save
What happens if the game hasn't been saved? This implies a save given via command-line can be overwritten, which raises some questions if the saves can be located outside of the designated folder for "/saves/"
Code: Select all
server_save(name?)
Instruct the server to save the map. Only actually saves when in multiplayer.
Parameters
name :: string?
Save file name. If not specified, the currently running save is overwritten.