EntityWithHealthPrototype resistances field is a singular rather than array?

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Muppet9010
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EntityWithHealthPrototype resistances field is a singular rather than array?

Post by Muppet9010 »

The definition of the resistances field in EntityWithHealthPrototype is the type of Resistances. But looking at this Resistances class its a single object/table, rather than supporting an array of Resistances.
I'm not entirely sure on what the valid options are the, but the example array of tables in the Docs are both flagged as invalid by Sumneko using the TyepDefs.

https://lua-api.factorio.com/latest/pro ... esistances

Note that the Wiki looks to have had the same issue.
Last edited by Muppet9010 on Thu Oct 26, 2023 9:02 am, edited 1 time in total.
computeraddict
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Re: EntityWithHealthPrototype resistances field is a singular rather than array?

Post by computeraddict »

From the completely working Space Exploration mod, resistances of the thruster suit are defined like this:

Code: Select all

    resistances = {
      {
        percent = 30,
        type = "physical"
      },
      {
        decrease = 0,
        percent = 30,
        type = "acid"
      },
      {
        decrease = 0,
        percent = 30,
        type = "explosion"
      },
      {
        decrease = 0,
        percent = 60,
        type = "fire"
      }
    }
I don't see any issue with the docs?
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Re: EntityWithHealthPrototype resistances field is a singular rather than array?

Post by Muppet9010 »

The docs list a single object/table of fields. But accepts an array of objects as per your included example.
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Re: EntityWithHealthPrototype resistances field is a singular rather than array?

Post by curiosity »

Funny that even the examples from the docs themselves declare an array.
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Re: EntityWithHealthPrototype resistances field is a singular rather than array?

Post by Bilka »

It is indeed an array of the struct. Some array types are documented in a bit of a roundabout way, which can lead to actual array part being overlooked. ArmorPrototype::resistances was also affected. Both are fixed for the next version, thanks for the report.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
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