[1.1.33] Rail and chain signals cannot be controlled from the logistic network

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PHOENIX147
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[1.1.33] Rail and chain signals cannot be controlled from the logistic network

Post by PHOENIX147 »

While every other entity that can be turned on/off using the circuit network can also read a condition from the logistic network, rail and chain signals do not have this option. Not game-breaking, but inconsistent nevertheless.


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Silari
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Re: [1.1.33] Rail and chain signals cannot be controlled from the logistic network

Post by Silari »

PHOENIX147 wrote:
Fri May 21, 2021 4:51 am
While every other entity that can be turned on/off using the circuit network can also read a condition from the logistic network, rail and chain signals do not have this option. Not game-breaking, but inconsistent nevertheless.
Chests can't be hooked to the logistics network, even requester and buffer chests, which can have requests set via circuit network.

Probably most importantly, speakers can only be hooked up to the circuit network. This seems an obvious case to allow logistic support, and yet isn't there so it seems a deliberate choice.

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