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Artillery priority issues

Posted: Fri Apr 09, 2021 4:09 am
by MrBadDragon
When using the artillary targetting tool the game does not use closest artillary site.
Exhibit A.PNG
Exhibit A.PNG (173.58 KiB) Viewed 1522 times
Case in point - I want to bomb the enemy position in the vacinity of the red circle. each of my bases have shells and I would expect that the two bases circled in blue, being the closest to the target area would be the prime delivery points
Exhibit B.PNG
Exhibit B.PNG (140.83 KiB) Viewed 1522 times
However as you can see, the game decides that every base apart from the closest ones will do the bombardment. Not sure if this qualifies as a bug, but it is annoying, especially as I am extending my artillary line north from the east most base and end up running into the agro'd biters.

Re: Artillery priority issues

Posted: Fri Apr 09, 2021 6:22 am
by GrumpyJoe
Whether this is a bug or not, running into aggroed biters is something you have to deal with yourself.

If you load a gun, you have to assume it will be in range of something and therefore shoot it. It might be in an active but yet unrevealed chunk.
Therefore you have to protect it and not stand in the way.

Re: Artillery priority issues

Posted: Fri Apr 09, 2021 7:34 am
by jodokus31
MrBadDragon wrote:
Fri Apr 09, 2021 4:09 am
However as you can see, the game decides that every base apart from the closest ones will do the bombardment. Not sure if this qualifies as a bug, but it is annoying, especially as I am extending my artillary line north from the east most base and end up running into the agro'd biters.
The engineer manages to create a weapon, which automatically detects enemy bases in the void without radar coverage?
The engineer also manages, that those weapons are magically linked together, to decide, which is the closest?

I would say, its a game decision, if it's working as intended or a bug.

Re: Artillery priority issues

Posted: Fri Apr 09, 2021 10:16 am
by Nosferatu
Just did a little bit of testing.
Try clicking faster then you should get fire from all artillerys.

But i don't know how the game chooses which artillery fires first - could be the order in which they where built

Re: Artillery priority issues

Posted: Sat Apr 10, 2021 5:55 am
by MrBadDragon
GrumpyJoe wrote:
Fri Apr 09, 2021 6:22 am
Whether this is a bug or not, running into aggroed biters is something you have to deal with yourself.

If you load a gun, you have to assume it will be in range of something and therefore shoot it. It might be in an active but yet unrevealed chunk.
Therefore you have to protect it and not stand in the way.
I'm not unhappy with the way the trigger works, just that the closest gun fires last. Not the end of the world, but mildly annoying.