[1.1.14] Crashing while start with Industrial Revolution 2

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Racoon_kuni
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[1.1.14] Crashing while start with Industrial Revolution 2

Post by Racoon_kuni »

in version 1.1.13, everything worked fine

Code: Select all

   
   0.001 2021-01-23 13:12:23; Factorio 1.1.14 (build 57894, win64, steam)
   0.001 Operating system: Windows 10 (version 1909) 
   0.001 Program arguments: "D:\Новая папка\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "10864" "--load-game" "C:/Users/lavac/AppData/Roaming/Factorio/saves/IR2 13.zip" 
   0.001 Read data path: D:/Новая папка/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/lavac/AppData/Roaming/Factorio [158287/228297MB]
   0.001 Binaries path: D:/Новая папка/steamapps/common/Factorio/bin
   0.014 System info: [CPU: AMD Ryzen 5 2600 Six-Core Processor, 12 cores, RAM: 6236/16335 MB, page: 8717/18767 MB, virtual: 4335/134217727 MB, extended virtual: 0 MB]
   0.014 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: ru]
   0.021 Available displays: 1
   0.021  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1650 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.068 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.296 Initialised Direct3D[0]: NVIDIA GeForce GTX 1650; id: 10de-1f82; driver: nvldumdx.dll 27.21.14.6089
   0.296   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.296   [Local Video Memory] Budget: 3367MB, CurrentUsage: 7MB, Reservation: 0/1782MB
   0.296   [Non-Local Vid.Mem.] Budget: 7350MB, CurrentUsage: 0MB, Reservation: 0/3879MB
   0.296   Tiled resources: Tier 2
   0.296   Unified Memory Architecture: No
   0.296   BGR 565 Supported: Yes
   0.296   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.296 Graphics settings preset: very-high
   0.296   Dedicated video memory size 3962 MB
   0.342 Desktop composition is active.
   0.342 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
   0.342                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.385 DSound: Starting _dsound_update thread
   0.385 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.385 DSound: Enter _dsound_update; tid=14052
   0.851 Loading mod settings blueprint_flip_and_turn 101.8.6 (settings.lua)
   0.851 Loading mod settings bobinserters 1.1.0 (settings.lua)
   0.851 Loading mod settings deadlock-beltboxes-loaders 2.4.1 (settings.lua)
   0.851 Loading mod settings flib 0.6.1 (settings.lua)
   0.851 Loading mod settings helmod 0.12.3 (settings.lua)
   0.852 Loading mod settings IndustrialRevolution 2.0.4 (settings.lua)
   0.853 Loading mod settings Todo-List 19.0.6 (settings.lua)
   0.853 Loading mod settings LogisticTrainNetwork 1.15.0 (settings.lua)
   0.857 Loading mod core 0.0.0 (data.lua)
   0.971 Loading mod base 1.1.14 (data.lua)
   1.311 Loading mod EvoGUI 0.4.601 (data.lua)
   1.484 Loading mod blueprint_flip_and_turn 101.8.6 (data.lua)
   1.678 Loading mod bobinserters 1.1.0 (data.lua)
   1.853 Loading mod deadlock-beltboxes-loaders 2.4.1 (data.lua)
   2.028 Loading mod flib 0.6.1 (data.lua)
   2.234 Loading mod FNEI 0.4.0 (data.lua)
   2.425 Loading mod helmod 0.12.3 (data.lua)
   2.606 Loading mod IndustrialRevolution 2.0.4 (data.lua)
   2.872 Loading mod Todo-List 19.0.6 (data.lua)
   3.071 Loading mod IndustrialRevolutionStacking 1.0.0 (data.lua)
   3.346 Loading mod LogisticTrainNetwork 1.15.0 (data.lua)
   3.530 Loading mod base 1.1.14 (data-updates.lua)
   3.708 Loading mod bobinserters 1.1.0 (data-updates.lua)
   3.886 Loading mod deadlock-beltboxes-loaders 2.4.1 (data-updates.lua)
   4.073 Loading mod IndustrialRevolution 2.0.4 (data-updates.lua)
   4.361 Loading mod deadlock-beltboxes-loaders 2.4.1 (data-final-fixes.lua)
   4.550 Loading mod IndustrialRevolution 2.0.4 (data-final-fixes.lua)
   8.413 Loading mod IndustrialRevolutionStacking 1.0.0 (data-final-fixes.lua)
   8.756 Loading mod LogisticTrainNetwork 1.15.0 (data-final-fixes.lua)
   8.760 Script @__LogisticTrainNetwork__/data-final-fixes.lua:88: [LTN] found 553 items, 29 fluids, 1 locomotives, 3 wagons
   8.984 Checksum for core: 1905034584
   8.984 Checksum of base: 3399982571
   8.984 Checksum of EvoGUI: 3279161307
   8.984 Checksum of blueprint_flip_and_turn: 1320428747
   8.984 Checksum of bobinserters: 4054870846
   8.984 Checksum of deadlock-beltboxes-loaders: 440988570
   8.984 Checksum of flib: 3727732829
   8.984 Checksum of FNEI: 3619919004
   8.984 Checksum of helmod: 1079421817
   8.984 Checksum of IndustrialRevolution: 1337124638
   8.984 Checksum of RLAmod: 0
   8.985 Checksum of Todo-List: 3021069362
   8.985 Checksum of IndustrialRevolutionStacking: 2703272848
   8.985 Checksum of LogisticTrainNetwork: 2769364626
   9.250 Error ModManager.cpp:1560: Error while running setup for tips-and-tricks-item prototype "fast-belt-bending" (tips-and-tricks-item): Dependency "drag-building" does not exist.
   9.393 Crop bitmaps.
   9.394 Parallel Sprite Loader initialized (threads: 0)
   9.413 Initial atlas bitmap size is 16384
   9.414 Created atlas bitmap 2048x1136 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   9.421 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   9.429 Parallel Sprite Loader initialized (threads: 11)
   9.464 Sprites loaded
   9.476 Generated mipmaps (5) for atlas [0] of size 2048x1136   
   9.476 Custom mipmaps uploaded.
   9.480 Custom inputs active: 25
   9.482 Factorio initialised
   9.483 Discord overlay detected (DiscordHook64.dll)
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kovarex
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Re: [1.1.14] Crashing while start with Industrial Revolution 2

Post by kovarex »

This is a bug in the industrial revolution. https://mods.factorio.com/mod/IndustrialRevolution
I would suggest to contact the author to make a fix.
The mod for some reason changed the dependencies/structure of the tips and tricks so it crashes whenever new tips and tricks with dependency to dragging is added.

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steinio
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Re: [1.1.14] Crashing while start with Industrial Revolution 2

Post by steinio »

kovarex wrote:
Sat Jan 23, 2021 10:23 am
I would suggest to contact the author to make a fix.
:lol:
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Deadlock989
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Re: [1.1.14] Crashing while start with Industrial Revolution 2

Post by Deadlock989 »

kovarex wrote:
Sat Jan 23, 2021 10:23 am
This is a bug in the industrial revolution. https://mods.factorio.com/mod/IndustrialRevolution
I would suggest to contact the author to make a fix.
The mod for some reason changed the dependencies/structure of the tips and tricks so it crashes whenever new tips and tricks with dependency to dragging is added.
No, contacting me isn't a thing.

The "for some reason" is that you have recently put a ton of vanilla save games and blueprints (in the form of "simulations") into all modded games regardless of whether or not the mods have changed the entity prototypes used in those simulations, and then expect us to clear up the resulting mess without the tools we need to detect what is what. As long as that's the case, this kind of thing will keep happening.
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