[1.1.12] Placing tile blueprint shows wrong color.

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NotRexButCaesar
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[1.1.12] Placing tile blueprint shows wrong color.

Post by NotRexButCaesar »

The map view shows that there are already ghosts/tiles there, despite the fact that there are not. If there are already ghosts, no color is displayed, and it appears as if you are not holding the blueprint.

From map
1.jpg
1.jpg (7.03 KiB) Viewed 397 times
versus
from zoom to world
2.jpg
2.jpg (23.52 KiB) Viewed 397 times
versus
From map with ghosts already present
3.jpg
3.jpg (8.85 KiB) Viewed 389 times
I would expect that the colors from the map view matched the colors from the zoom to world view.
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Rseding91
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Re: [1.1.12] Placing tile blueprint shows wrong color.

Post by Rseding91 »

Thanks for the report however that's correct; the map view shows buildable tiles as blue.
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NotRexButCaesar
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Re: [1.1.12] Placing tile blueprint shows wrong color.

Post by NotRexButCaesar »

Rseding91 wrote:
Sun Jan 17, 2021 12:32 am
Thanks for the report however that's correct; the map view shows buildable tiles as blue.
Doesn’t blue color mean “already there”?
When there are ghosts there, why should it show nothing at all?
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