[1.1.6] Steam - Restore backups when changing versions.
Posted: Sun Jan 03, 2021 4:00 am
It happened to me. There is no, from what I can see, definitive guide on how to restore lost backups when changing versions.
** I am using the Steam variant of the game. **
I went down from Latest Experimental (at the time of this writing, 1.1.6), to 0.17.79 to load an old save from Nilaus. Game did a fantastic job at letting me know it's backing up the saves. Thank you, developers. Brought up the save from 0.17.79 to 1.1.6, and I'm greeted with a blank library. Granted, I made no saves to the BP library, only the saves.
What I found is that the Steam cloud BP master is overwriting the local, despite the filename being correct.
Here's how I restored them, and ultimately, I believe this is a Steam issue, not necessarily a Wube one.
I went into my save folder on Windows, and opened config.ini. I changed line 105,, from true to false.
This forced my local BP master to load, however, making a change to the master (by inserting a dud BP) did not change the cloud BP master. I verified this by reverting the above change and loading back into the game. I found an empty BP library.
My BPs won't be saved to the cloud for the time being, however, I got my 29 MB BP master file back.
EDIT: These BPs are NOT in the "Game blueprints" tab.
EDIT: My BP file https://drive.google.com/file/d/1w1bSZA ... sp=sharing
** I am using the Steam variant of the game. **
I went down from Latest Experimental (at the time of this writing, 1.1.6), to 0.17.79 to load an old save from Nilaus. Game did a fantastic job at letting me know it's backing up the saves. Thank you, developers. Brought up the save from 0.17.79 to 1.1.6, and I'm greeted with a blank library. Granted, I made no saves to the BP library, only the saves.
What I found is that the Steam cloud BP master is overwriting the local, despite the filename being correct.
Here's how I restored them, and ultimately, I believe this is a Steam issue, not necessarily a Wube one.
I went into my save folder on Windows, and opened config.ini. I changed line 105,
Code: Select all
enable-blueprint-storage-cloud-sync
This forced my local BP master to load, however, making a change to the master (by inserting a dud BP) did not change the cloud BP master. I verified this by reverting the above change and loading back into the game. I found an empty BP library.
My BPs won't be saved to the cloud for the time being, however, I got my 29 MB BP master file back.
EDIT: These BPs are NOT in the "Game blueprints" tab.
EDIT: My BP file https://drive.google.com/file/d/1w1bSZA ... sp=sharing