[1.0] Destroyed buildings and bots not included in stats
Posted: Thu Oct 15, 2020 9:22 am
TL;DR
Placing waterfill under buildings (and vehicles, drones, etc) destroys the entity. This is fine and expected. The destroyed entity is not included in Kills/Losses statistics.
Is this a mod issue or base game?
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I'm using Klonan's Construction Drones mod. I noticed that several of my personal drones were missing. They have a habit of getting stuck in piping but also sometimes wander into range of a worm and get themselves killed. Looking on the production statistics screen, I can see the total number of bots produced and destroyed this game. Simple subtraction tells me how many I should have and need to find. Eventually I worked out that they had been "silently" destroyed
I did more testing, deliberately placing waterfill under buildings and routes where drones where travelling. Buildings and drones destroyed this way aren't included in the kill stats.
Thanks!
Placing waterfill under buildings (and vehicles, drones, etc) destroys the entity. This is fine and expected. The destroyed entity is not included in Kills/Losses statistics.
Is this a mod issue or base game?
----
I'm using Klonan's Construction Drones mod. I noticed that several of my personal drones were missing. They have a habit of getting stuck in piping but also sometimes wander into range of a worm and get themselves killed. Looking on the production statistics screen, I can see the total number of bots produced and destroyed this game. Simple subtraction tells me how many I should have and need to find. Eventually I worked out that they had been "silently" destroyed
I did more testing, deliberately placing waterfill under buildings and routes where drones where travelling. Buildings and drones destroyed this way aren't included in the kill stats.
Thanks!