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[Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen

Posted: Wed Aug 19, 2020 5:51 am
by Reika
"An image is worth a thousand words":
Image

See all the "cut" edges?

Re: [Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen

Posted: Thu Aug 20, 2020 3:13 pm
by Rseding91
That almost looks like a layering issue with the the mods decoratives/decals it's putting on the terrain. If you remove the mods does it sill look wrong? Removing the mods should cause all of that terrain and the decoratives/decals it adds to be erased and replaced with vanilla terrain.

Re: [Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen

Posted: Thu Aug 20, 2020 8:14 pm
by Reika
Rseding91 wrote:
Thu Aug 20, 2020 3:13 pm
That almost looks like a layering issue with the the mods decoratives/decals it's putting on the terrain. If you remove the mods does it sill look wrong? Removing the mods should cause all of that terrain and the decoratives/decals it adds to be erased and replaced with vanilla terrain.
I no longer have the original nest to test with, but other nests look fine:
Image

Re: [Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen

Posted: Fri Aug 21, 2020 8:32 am
by Reika
I found the original nest - it does indeed fix it: Image

Re: [Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen

Posted: Fri Aug 21, 2020 3:58 pm
by Rseding91
If that's the case then I believe it's up to the mod adding the new decoratives the define the render layers for them so they don't collide with the new biter nesting ones.

There are 2 properties in the decorative that control the layering: https://wiki.factorio.com/Prototype/Decorative

Re: [Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen

Posted: Sat Aug 22, 2020 4:04 am
by Reika
Rseding91 wrote:
Fri Aug 21, 2020 3:58 pm
If that's the case then I believe it's up to the mod adding the new decoratives the define the render layers for them so they don't collide with the new biter nesting ones.

There are 2 properties in the decorative that control the layering: https://wiki.factorio.com/Prototype/Decorative
I will pass this on to Earendel.