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on_player_cursor_stack_changed not raised when selecting blueprint

Posted: Tue Aug 18, 2020 12:15 pm
by ixu
When selecting something in blueprint library the event "on_player_cursor_stack_changed" is not raised anymore.

Re: on_player_cursor_stack_changed not raised when selecting blueprint

Posted: Tue Aug 18, 2020 8:06 pm
by ixu
It is probably a duplicte to viewtopic.php?f=28&t=88185

Re: on_player_cursor_stack_changed not raised when selecting blueprint

Posted: Wed Aug 19, 2020 8:46 am
by kovarex
That is not a bug, as it is not a cursor stack.

Re: on_player_cursor_stack_changed not raised when selecting blueprint

Posted: Wed Aug 19, 2020 10:15 am
by ixu
So which event will be fired instead?

Re: on_player_cursor_stack_changed not raised when selecting blueprint

Posted: Tue Aug 25, 2020 10:38 pm
by kovarex
There is none at the moment, we might make some for 1.1

Re: on_player_cursor_stack_changed not raised when selecting blueprint

Posted: Tue Aug 25, 2020 11:11 pm
by sparr
It is very confusing that picking up a blueprint from the inventory counts as an item stack, but picking up the same blueprint from the blueprint library seems to be a completely different mode where you don't have an item stack in your cursor?

Re: on_player_cursor_stack_changed not raised when selecting blueprint

Posted: Wed Aug 26, 2020 1:11 am
by Rseding91
sparr wrote:
Tue Aug 25, 2020 11:11 pm
It is very confusing that picking up a blueprint from the inventory counts as an item stack, but picking up the same blueprint from the blueprint library seems to be a completely different mode where you don't have an item stack in your cursor?
Yes that's how it works.