Trivially easy to reproduce, e.g. with .teleport(2,0).
This is also the case for splitters and undergrounds.
[0.18.30] .teleport() does nothing on belts
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Re: [0.18.30] .teleport() does nothing on belts
As is specifically mentioned in the doc: https://lua-api.factorio.com/latest/Lua ... l.teleport. NaB.
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Re: [0.18.30] .teleport() does nothing on belts
Is it possible to add this to complete the functionality to teleport all entities in an area...?
Re: [0.18.30] .teleport() does nothing on belts
No. Each class of entities that cannot be teleported has different reason for why it cannot be teleported. FYI as for 0.18.30, things that cannot be teleported:thesixthroc wrote: ↑Tue Jun 09, 2020 1:17 pmIs it possible to add this to complete the functionality to teleport all the entities in an area...?
- transport belt, spliters, underground belts
- rails
- locomotives, cargo wagons, fluid wagons etc
- character while in vehicle (however some vehicles like cars can be teleported even when player is inside)
- pipes of a fluid system that has blocked undergrounds
(this list covers only 0.18.30, may change and will not be updated here)