[0.18.28] New dependencies of inactive mods are active
Posted: Sat May 30, 2020 1:11 pm
Occasionally I have observed new mods to be present in a save game without activating those manually. This seems to happen if a mod adds a new dependency. In case the original mod is inactive this might add unwanted things to the current game.
As I do not want to mess around with mod internals myself, I cannot really reproduce this issue. But the following steps should cause the issue:
The attached log does not contain a mod update that causes this issue.
As I do not want to mess around with mod internals myself, I cannot really reproduce this issue. But the following steps should cause the issue:
- install mod A
- deactivate mod A
- update mod A to a new version that has a dependency on mod B that was not present before
- find that mod A is still inactive, but mod B is active
The attached log does not contain a mod update that causes this issue.