[0.17.79] Adding mods to an existing save - research issue

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PyroFire
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[0.17.79] Adding mods to an existing save - research issue

Post by PyroFire »

This was first reported on discord for Circuitissimo: https://mods.factorio.com/mod/circuitchips
The mod adds additional recipe/items to the circuit network technology, and when the mod was added to a save that already had the circuit network researched, the mods items weren't automatically unlocked.

Isn't factorio supposed to recalculate the technology trees to address this kind of scenario?
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Klonan
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Re: [0.17.79] Adding mods to an existing save - research issue

Post by Klonan »

PyroFire wrote: Mon Apr 20, 2020 11:54 am Isn't factorio supposed to recalculate the technology trees to address this kind of scenario?
No, you can loop through forces and do `force.reset_technology_effects()`
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