(0.18) ghosts weirdness (no bug.. sorry my fault)
Posted: Thu Jan 23, 2020 3:59 pm
not sure if this is intentional, because it seems to fix my other request viewtopic.php?f=23&t=71527 ("blueprint allies"),
but when i place a ghost by script and assign a force, and that force is not "enemy" (which all ghosts currently run under), the ghost will be invisible and ignored by bots.
i'm kinda liking this change because it also means that you can give every player his own force (to make use of individual modifiers and stuff) and let them work together...
but actually in pvp scenarios i could see a flaw with this, so it might be better if it worked according to the suggestions i made in my other thread
but when i place a ghost by script and assign a force, and that force is not "enemy" (which all ghosts currently run under), the ghost will be invisible and ignored by bots.
i'm kinda liking this change because it also means that you can give every player his own force (to make use of individual modifiers and stuff) and let them work together...
but actually in pvp scenarios i could see a flaw with this, so it might be better if it worked according to the suggestions i made in my other thread