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[0.18.0] Large and Behemoth Biters can spawn on day 1

Posted: Tue Jan 21, 2020 8:13 pm
by Yehn
In testing updates for the mod Nightfall (which does not spawn any biters), I use this command:

Code: Select all

/c game.surfaces[1].pollute(game.players[1].character.position,5000000)
However, I noticed this causes large and behemoth biters to spawn even on day 1 (unmodded daylength). Included is a screenshot of a biter base near the starting area, using all default settings for Freeplay:

Image

In 0.17 and previous, no matter the pollution levels, large and behemoth biters would not spawn until much later in the game.

Re: [0.18.0] Large and Behemoth Biters can spawn on day 1

Posted: Tue Jan 21, 2020 8:36 pm
by posila
Thanks for the report,
however there has never been logic preventing that from happening

Attached screenshot of running your command in 0.17

Re: [0.18.0] Large and Behemoth Biters can spawn on day 1

Posted: Tue Jan 21, 2020 8:52 pm
by Yehn
posila wrote: Tue Jan 21, 2020 8:36 pm Thanks for the report,
however there has never been logic preventing that from happening

Attached screenshot of running your command in 0.17
Strange, I guess I must have avoided it out of sheer luck before. Thanks for checking.