Page 1 of 1

[0.17.79] Incorrect fluid connections after activating mod

Posted: Mon Dec 16, 2019 10:02 am
by AmatorPhasma
Hi,

I found a minor bug?
Don't know if you would call it a bug or not, but better safe than sorry :) If not feel free to move this into the trash can.

What?:
Entities displaying wrong after activating a mod that changes fluid boxes.
It's just about displaying, not the function of the entities.

Reproduce:
- Place entities (assembler-machine-1 and chemical-plant) and save the game
- then activate a mod that changes the fluid boxes of these entities (like my dummy mod in the attachments)
- and load this game again
- take the entities from the chest and place it.

Then it looks like in the attached image:
(Both sides are the same entities, left before activating the mod, right after activating the mod and placing these).

Re: [0.17.79] Incorrect fluid connections after activating mod

Posted: Fri Feb 14, 2020 1:03 pm
by EnigmaticAussie
Not a bug.

add:

Code: Select all

output_fluidbox.pipe_picture = assembler2pipepictures()
to your code.