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[0.11.8] Shotgun fires when game is unpaused
Posted: Sun Jan 04, 2015 11:08 pm
by Holy-Fire
The default key bindings for shooting is space, for pausing and unpausing shift+space.
If a shotgun is selected and the game is unpaused, the "space" from the unpausing sequence triggers the shooting, and I'm shooting without intention to do so - typically, in the middle of my base with lots of sensitive equipment around.
This doesn't happen with SMG, since space will fire only at hostile target.
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Thu Jan 08, 2015 9:53 pm
by Holy-Fire
So... Am I the only one with this problem?
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Thu Jan 08, 2015 10:38 pm
by FishSandwich
If the bug is reproducible (can't test now) the devs will get onto it. Be patient.
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Fri Jan 09, 2015 8:38 am
by kovarex
Once we didn't move the bug to not bug or minor issues, it is just waiting to be processed, I hope to clear the bug reports section eventually.
But I hope you understand that this is 2 levels lower priority than MP crashing, trains going off path and similar stuff.
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Fri Jan 09, 2015 1:46 pm
by Holy-Fire
kovarex wrote:Once we didn't move the bug to not bug or minor issues, it is just waiting to be processed, I hope to clear the bug reports section eventually.
But I hope you understand that this is 2 levels lower priority than MP crashing, trains going off path and similar stuff.
Sure, no problem, I just thought it's a bit weird that nobody confirmed encountering this in a few days (given how often I encounter it myself).
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Sat Jan 10, 2015 11:41 am
by Akromos
playing solo, you can pause the game with "escape", so no shotgun problem
playing MP, it is also possible, but you have next to click "pause game", it's a bit longer, but no keyboard conflict
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Mon Jan 12, 2015 10:54 pm
by Holy-Fire
Akromos wrote:playing solo, you can pause the game with "escape", so no shotgun problem
playing MP, it is also possible, but you have next to click "pause game", it's a bit longer, but no keyboard conflict
I often need to see the world while paused, so the escape menu isn't a sufficient solution.
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Tue Jan 13, 2015 12:00 am
by Holy-Fire
PS. This only happens if first shift is released, and then space.
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Thu Feb 26, 2015 3:37 pm
by Twinsen
Most people should release space then shift. Also if it really becomes an issue you can rebind the pause or shoot key.
It is considered a minor issue for now.
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Sat Mar 07, 2015 5:45 pm
by Holy-Fire
Twinsen wrote:Most people should release space then shift. Also if it really becomes an issue you can rebind the pause or shoot key.
It is considered a minor issue for now.
People don't actually release one button and then the other, they release both simultaneously and then it's essentially random which is triggered first. Also, it is convenient that both shooting and pausing make use of the easily reachable space bar.
Anyway, whenever you get around to it...
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Sat Mar 07, 2015 7:19 pm
by FishSandwich
Holy-Fire wrote:People don't actually release one button and then the other, they release both simultaneously
I don't. Do you? That's a weird way of doing it.
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Fri Mar 20, 2015 2:53 pm
by Holy-Fire
FishSandwich wrote:Holy-Fire wrote:People don't actually release one button and then the other, they release both simultaneously
I don't. Do you? That's a weird way of doing it.
Of course.
What's weird about it? You currently have both buttons pressed. You want neither button to be pressed. The most natural way to do it is to release both simultaneously. What I mean is not that you take extra effort to ensure they are released at the same instant - rather, that you just let go and don't make any effort to choose which one is released first. Hence, the randomness in which one is registered first.
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Fri Mar 20, 2015 6:02 pm
by FishSandwich
For me, those buttons don't do anything on their own(alt, shift, ctrl) so I continue holding them down for about a half second after I've pressed the paired key with no worry that they'll do anything. Releasing both simultaneously isn't natural to me, and I guess I don't have to deal with any randomness either. Your method of releasing them at the same time seems flawed to me.
Re: [0.11.8] Shotgun fires when game is unpaused
Posted: Fri Mar 20, 2015 7:09 pm
by kovarex
FishSandwich wrote:For me, those buttons don't do anything on their own(alt, shift, ctrl) so I continue holding them down for about a half second after I've pressed the paired key with no worry that they'll do anything. Releasing both simultaneously isn't natural to me, and I guess I don't have to deal with any randomness either. Your method of releasing them at the same time seems flawed to me.
This is the way I do it as well.