Code: Select all
/c game.player.surface.create_entity{name="stone", position=game.player.position, amount=500}
/c game.print(game.player.selected.initial_amount)
> nil
Code: Select all
/c game.player.surface.create_entity{name="stone", position=game.player.position, amount=500}
/c game.print(game.player.selected.initial_amount)
> 500