[0.17.56][trains] Invalid signal position valid when signal nearby

Bugs that are actually features.
Post Reply
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 2242
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

[0.17.56][trains] Invalid signal position valid when signal nearby

Post by boskid »

invalid-signal-position-turned-valid.png
invalid-signal-position-turned-valid.png (213.98 KiB) Viewed 466 times
This is minor issue - when signals are separated by 2 empty tiles, it should be not possible to put signals 1 tile in each direction on both sides. However placing signal on opposite side creates spot where signal can be placed that violates this restriction

Other special use case that should not be possible:
invalid-signal-position-turned-valid-2.png
invalid-signal-position-turned-valid-2.png (197.67 KiB) Viewed 466 times

Post Reply

Return to “Not a bug”