I think this has been the behavior since long, but I think that's incorrect. This should work exactly the same as when they're marked for upgrade. They should keep working in their current capacity till the actual action is taken by the bots.
Marking an entity for destruction is just that, marking. The entity should keep working till it's actually deconstructed.
Belts marked for deconstruction stop working before actual deconstruction
Re: Belts marked for deconstruction stop working before actual deconstruction
There was a discussion about this long ago, about the belts becoming a "construction bot logistic system" or something like that. The current behavior is extremely unlikely to change.
- eradicator
- Smart Inserter
- Posts: 5206
- Joined: Tue Jul 12, 2016 9:03 am
- Contact:
Re: Belts marked for deconstruction stop working before actual deconstruction
All entities behave like this. Assemblers, inserters, etc. It is quite useful if you need to emergency-stop a contaminated production line.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.