After starting a new game in 0.17.47 i get the old style message:
versus 0.17.45:
Don't know if this is intentional, but i like the .45 version of it
[0.17.47]Freeplay message style regression
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Re: [0.17.47]Freeplay message style regression
Ah yes. I forgot to report this yesterday. :)
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Re: [0.17.47]Freeplay message style regression
honestly, for me new style messages were unreadable, while oldstyle are much better.
Re: [0.17.47]Freeplay message style regression
This is intentional, the fact that they changed in earlier version of 0.17 was due to technical restrictions meaning we had only one style available.
The black outlined style is exclusively for compilatron, so it is no longer used in freeplay.
The black outlined style is exclusively for compilatron, so it is no longer used in freeplay.
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Re: [0.17.47]Freeplay message style regression
Hm. I can't shake the feeling that the old one looks "less polished" though. Maybe it's just because i know that it is "old". I kinda liked how the new one was "wider" and had a seperate color for the <tab> key component to highlight that it's not part of the text. Also the dark color scheme had a less sharp contrast with with the surrounding ground tiles.
Font size? Contrast?
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Re: [0.17.47]Freeplay message style regression
Its the contrast for me, it's an eyesore the new style.eradicator wrote: βMon Jun 10, 2019 6:43 pmHm. I can't shake the feeling that the old one looks "less polished" though. Maybe it's just because i know that it is "old". I kinda liked how the new one was "wider" and had a seperate color for the <tab> key component to highlight that it's not part of the text. Also the dark color scheme had a less sharp contrast with with the surrounding ground tiles.
Font size? Contrast?
Re: [0.17.47]Freeplay message style regression
especialy contrast combined with thin font is bad. maybe if letters were double thickness it would be better, but i still like 0.16 style more. it's much easier to read.eradicator wrote: βMon Jun 10, 2019 6:43 pmHm. I can't shake the feeling that the old one looks "less polished" though. Maybe it's just because i know that it is "old". I kinda liked how the new one was "wider" and had a seperate color for the <tab> key component to highlight that it's not part of the text. Also the dark color scheme had a less sharp contrast with with the surrounding ground tiles.
Font size? Contrast?
only downside of old style is, that you can't emphasize keys, like it is in white on black style.
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Re: [0.17.47]Freeplay message style regression
Yea, the letters are really small in the new style. I think what bothers me most about the old one is the dark -> bright -> dark contrast. If the background (i.e. the world) was bright too (like in a pdf) i might've liked it better.mexmer wrote: βTue Jun 11, 2019 6:15 amespecialy contrast combined with thin font is bad. maybe if letters were double thickness it would be better, but i still like 0.16 style more. it's much easier to read.eradicator wrote: βMon Jun 10, 2019 6:43 pmHm. I can't shake the feeling that the old one looks "less polished" though. Maybe it's just because i know that it is "old". I kinda liked how the new one was "wider" and had a seperate color for the <tab> key component to highlight that it's not part of the text. Also the dark color scheme had a less sharp contrast with with the surrounding ground tiles.
Font size? Contrast?
only downside of old style is, that you can't emphasize keys, like it is in white on black style.
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My code in the post above is dedicated to the public domain under CC0.