[0.17.32][Modding] LuaEntity.destroy() Returns True on Invalid Entity
Posted: Fri Apr 19, 2019 4:11 am
I discovered this when teleporting a character across surfaces. The old character references are invalid, but calling .destroy() on them returns true.
I would expect it to fail for calling something on an invalid LuaEntity, or at least returning false.
I would expect it to fail for calling something on an invalid LuaEntity, or at least returning false.