[0.17.32][Modding] LuaEntity.destroy() Returns True on Invalid Entity

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DedlySpyder
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[0.17.32][Modding] LuaEntity.destroy() Returns True on Invalid Entity

Post by DedlySpyder »

I discovered this when teleporting a character across surfaces. The old character references are invalid, but calling .destroy() on them returns true.

I would expect it to fail for calling something on an invalid LuaEntity, or at least returning false.

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Re: [0.17.32][Modding] LuaEntity.destroy() Returns True on Invalid Entity

Post by Rseding91 »

Thanks for the report however that's not what the return value on destroy() means. It will only return false if it failed to destroy a valid entity.
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Re: [0.17.32][Modding] LuaEntity.destroy() Returns True on Invalid Entity

Post by DedlySpyder »

Maybe the API docs need updated to reflect that then?

Because currently they say the following:
Return value
if the entity was actually destroyed.

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