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[0.17.20] Wall extensions are not recalculated when modifying nearby world

Posted: Tue Mar 26, 2019 9:47 pm
by jarcionek
Steps to reproduce:

1. Place a wall next to water/cliff so that it gets an extra extension towards the obstacle
2. Remove the obstacle (place landfill / blow up cliff)

Expected: the wall gets shorter
Actual: the wall doesn't change


Screenshot.PNG
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Re: [0.17.20] Wall extensions are not recalculated when modifying nearby world

Posted: Tue Mar 26, 2019 9:48 pm
by Ranakastrasz
Same issue with cliffs I believe.

Re: [0.17.20] Wall extensions are not recalculated when modifying nearby world

Posted: Tue Mar 26, 2019 9:52 pm
by jarcionek
Ranakastrasz wrote:
Tue Mar 26, 2019 9:48 pm
Same issue with cliffs I believe.
Yes. Someone looked at the picture only without reading what I wrote :)

Re: [0.17.20] Wall extensions are not recalculated when modifying nearby world

Posted: Tue Mar 26, 2019 9:57 pm
by posila
Thanks for the report.
This is not a bug.
See my post on reddit if you are interested in story behind it.

Re: [0.17.20] Wall extensions are not recalculated when modifying nearby world

Posted: Tue Mar 26, 2019 10:01 pm
by jarcionek
posila wrote:
Tue Mar 26, 2019 9:57 pm
Thanks for the report.
This is not a bug.
See my post on reddit if you are interested in story behind it.
Lol. It is a bug that you simply decided not to fix :D

Re: [0.17.20] Wall extensions are not recalculated when modifying nearby world

Posted: Wed Mar 27, 2019 8:50 am
by posila
No, it simply is not a bug, the same way logistic or construction robots not flying only in bounds of construction area is not a bug. Players might expect that they would, it is reasonable expectation, but it is not how it was designed to work.